#pragma once
#include "baseClass/Shader.h"
#include "baseClass/GLGlobal.h"


class Blockshader: public Shader
{
public:

    Blockshader(glm::mat4 ProjectionMatrix):Shader("shader/blockshader.vs","shader/blockshader.fs"){
        auto mtx = GLGlobal::GetMuetx();
        std::lock_guard<std::mutex> lock(*mtx);
        this->InitUboCamera();
        this->SetProjection(ProjectionMatrix);
    };
};


